Posted by admin in Events
God game pioneer Peter Molyneux will give the keynote speech at Jameson Dublin International Film Festival 2010’s gaming forum, Controller Cinema, run in conjunction with the Schools of Computing and Media in DIT.

Games are no longer simplistic variations on collect or kill. Games have risen year on year to occupy the position they now hold, one where they seem more and more like films you can change and live through. People have screamed at Bioshock’s splitters, laughed at Fallout’s mutants and if you didn’t feel a tug on your heart when Aeris died in FF VII you’re made of stone.
Such is the level of interactivity that games have been created where your entire character is customisable, right down to their morals. The undisputed daddy of these games is Peter Molyneux. Not content with creating Populous and redefining gaming by making you a creator of worlds, he wanted to create a world where everything you did had consequences for your character. Role Playing Games are usually just that; you play a role. Along with a few others, Molyneux has completely revolutionised the term. You decide everything about that role and how you live. Your role and character could be vastly different from that of another player, purely because of the choices you’ve each made.
Molyneux will discuss RPGs and their inherently cinematic nature. This will be followed by a panel discussion addressing RPG game development within the Irish gaming industry and will be chaired by Aphra Kerr.
To guarantee a place at this event (spaces are limited) you can purchase tickets here for €5. Alternatively tickets can be purchased by calling ![]()
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01 687 7974
or in person at the JDIFF Ticketing Office, Filmbase, Curved St, Dublin 2
DIT Schools of Media and Computer Science MSc in Digital Games will be launched at this event.
Digital games comprise a large and fast-growing part of the global entertainment industry. This new Masters programme will prepare graduates to become innovators in this exciting field. It provides a multi-disciplinary and well-rounded education in game conception, design and manufacture, uniquely building on the combined expertise of the Digital Media Centre, and the Schools of Media and Computer Science. This full-time programme will provide modules in Ludology, game design, programming, animation, project management and the business of games. The modular structure of the course will cater for varying levels of experience in each area. Particular emphasis will be placed on integrating skills through group projects. It will appeal to graduates from diverse undergraduate and work experiences, including the visual and media arts, and computer science.