Ron Taganoid Bay
From DIT Experimental Gaming Group
From living by the seafront in a town called Bray, I had been given the motivation to try and educate people about the importance of taking tasks of the environment into their own hands.
Contents |
Design Methodologies
This project uses a combination of game design and software design. A game design document was created, and from that software design methodologies were used. This project follows the iterative design pattern. Class diagrams were used to represent how the objects in the game would be represented and state transitions diagrams were used to represent how the AI characters act.
Development & Testing
The game was developed in the Microsoft XNA framework, using an open source engine called the QuickStart Engine. The game was entirely coded using C#. As part of the research into testing, and interview was performed with a Q.A lead from Activision, one of the leading games publishers.
Conclusions
This project demonstrates how 3D games can be used to educate people. AI entities roam the beach, dropping litter which the player must pick up. The player can influence them to not litter by placing bins and signs around the level.
Future Work
In the future of this project I would like to see the rest of the features implemented.
Realistic models with skeletal animation 3D Audio with more sounds Better Input Level modularity Score Board
